Beyond the Screen Time Battle: Helping Kids Build a Healthier Relationship With Technology

Somehow, “Can I have the iPad?” has become a question capable of derailing dinner, bedtime, and the 4:47 p.m. meeting you were really hoping to finish with your camera on.
For years, the screen-time conversation has focused on one number: how long kids are on a device. And time does matter. But as technology becomes a bigger part of childhood, counting minutes alone misses a pretty important question: What are kids actually doing during that time—and what is that digital experience doing for them?
That is where Poppins and Moxies come at the same problem from two different sides. At Poppins, we think about child development, regulation, family routines, boundaries, and the very real challenge of getting a child off a device when you also need to make dinner. Moxies thinks about the other side of the screen: what changes when technology itself is intentionally designed to support kids rather than simply hold their attention.
Together, that gives parents a more useful framework than “screens are bad” or “just set a timer.” The goal is not to raise a child who never wants technology. It is to help raise one who can eventually use it without technology running the show.
The Screen Time Question Is Getting More Complicated
“Screen time” is an incredibly broad category. A child FaceTiming a grandparent, drawing a comic, chatting with a friend, playing a game, watching a show, and scrolling an endless feed may all technically be on a screen. Developmentally, those experiences are not interchangeable.
So instead of asking only, “How much screen time did they have?” it helps to ask what happened during it. Did they create? Connect? Learn? Laugh and move on? Did the experience have a natural ending? Or did it keep serving up one more video, one more notification, one more reason not to stop?
The second question is what the screen time is replacing. Twenty minutes of a show while you finish a work call is very different from technology routinely pushing bedtime later, replacing movement, disrupting meals, or becoming the only activity your child wants to do.
Healthy Technology Starts With the Experience, Not Just the Timer
One of the most useful shifts parents can make is to stop treating every digital experience as equally valuable—or equally problematic.
A healthier digital experience does not have to be educational every second. Kids are allowed to have fun. But it is reasonable to look for technology that gives something back: creativity, connection, confidence, problem-solving, community, or simply an enjoyable experience that ends without making the next activity feel impossible.
When we sat down with Juliette Blake, Founder & CEO of Moxies, to learn how innovators are thinking about solving the screen-time battle, we were pleased to hear how much of their approach focuses on the quality of kids’ digital experiences—not simply the amount of time they spend online. Moxies has intentionally moved away from features designed to maximize attention, like endless feeds, likes, follows, streaks, and constant notifications, while building in privacy safeguards, parental tools, and opportunities for creativity and connection. Just as importantly, the team looks at well-being—not simply time spent on the platform—as a measure of success.
“When we think of healthy screen time, it’s about what kids are getting out of it. For us at Moxies, that means creative self-expression, joyful experiences, and being able to connect with friends. We look at healthy screen time as the ability for girls to play, create, and connect in ways that help them build a healthy relationship with technology,” says Juliette Blake, Founder & CEO of Moxies.
Moxies’ early feedback offers an encouraging example of what that can look like. Among girls ages 5 to 15 surveyed by the platform, 100% said they think about being kind when using Moxies, 100% said Moxies makes them feel creative, and 88% said it helps them feel more confident. These are platform-specific findings rather than proof of cause and effect, but they offer an interesting signal of what can happen when kindness, creativity, and confidence are treated as product goals.
For parents, the takeaway extends beyond any one platform: What is this digital experience designed to encourage? Does it primarily ask your child to keep consuming, or does it give them opportunities to create, connect, imagine, and eventually move on?
The Goal Is a Healthy Relationship With Screens—Not Perfect Compliance
Of course, even the most thoughtfully designed platform does not eliminate the parenting part of technology. Your child may be doing something creative and still be furious when it is time to stop.
That does not automatically mean the screen is harmful. It means stopping something enjoyable is hard—especially when you are 7 and the adult interrupting you is also announcing that it is time to shower.
“Healthy screen habits are less about creating one perfect household rule and more about helping kids practice transitions, boundaries, and self-awareness while we are still there to guide them,” says Alyson Insull, CPNP-PC, Pediatric Nurse Practitioner with Poppins. “We want kids to eventually recognize when technology is serving them and when it is starting to take over something else they need.”
A Better Screen Time Framework for Real Life
You do not need to overhaul every device rule in your house tonight. Pick the place where technology creates the most friction and start there.
1. Name the actual problem
“Too much screen time” is hard to solve. “The tablet is pushing bedtime 40 minutes later” is specific. So is “every morning turns into a fight because he wants YouTube before school.” Start with the problem you can actually see.
2. Decide what you are protecting
Maybe it is sleep. Maybe it is getting out the door by 7:40. Maybe it is dinner without three people simultaneously asking where the charger is. A boundary works better when it protects something meaningful rather than existing because screens are supposedly bad.
3. Build the off-ramp before the screen goes on
The worst time to invent the rule is when you need the device back. Give the endpoint before screen time starts: “You can watch while I finish this call. When I come out, we’re putting it away and starting dinner.” Or, “One episode, then shower.”
Whenever possible, pair time with a natural stopping point. The end of an episode, level, activity, or conversation is often easier to tolerate than an adult appearing mid-action with “Time’s up.”
4. Pay attention to the after
One rough transition is not a diagnosis. Look for patterns. Does your child usually move on? Do they seem energized, connected, creative, or content afterward? Or are they consistently dysregulated, anxious, preoccupied, or desperate to get back online?
Also check the boring-but-important variables. A child melting down over the tablet at 7:30 p.m. may be reacting to the tablet. They may also have been awake since 6:00 a.m., eaten approximately four crackers since lunch, and used every ounce of regulation they had at school.
5. Let your rules evolve
The right boundary for a 5-year-old is not necessarily the right one for a 10-year-old. Different children may also need different levels of structure. The point is not to find the screen-time rule and defend it forever. It is to keep adjusting the environment as your child develops the skills to manage more of it themselves.
When Screen Use Deserves a Closer Look
Loving a game, asking for more time, or complaining when a device goes away is not automatically concerning. Patterns that consistently interfere with daily life deserve more attention.
- Screen use is regularly interfering with sleep.
- Your child is consistently choosing screens over meals, movement, school responsibilities, or in-person relationships.
- Stopping almost always causes intense distress that is difficult to recover from.
- Your child seems increasingly anxious, secretive, socially distressed, or preoccupied with what is happening online.
- Online experiences repeatedly leave your child feeling worse about themselves.
- Family routines are becoming organized around avoiding the next device battle.
When that happens, curiosity is more useful than punishment. Ask what the technology is providing: connection, escape, stimulation, competence, belonging, or fear of missing out. Understanding the job the screen is doing gives you a much better starting point for changing the pattern.
Raising Kids Who Can Live With Technology
Our kids are not growing up in a screen-free world. Which means the long game cannot simply be keeping them away from technology until we eventually hand them a phone and hope for the best.
They need practice. They need adults who set boundaries and explain why. They need opportunities to notice how different digital experiences make them feel. And they need technology companies willing to build products that respect the fact that the person on the other side of the screen is still developing.
That is the shared opportunity: parents becoming more thoughtful about how we introduce and guide technology, while platforms become more thoughtful about what they are designing kids to do once they get there.
Maybe the most useful question is no longer simply, “How long were you on your screen?”
It is: “What did that time give you?”
FAQs
Is all screen time the same for kids?
No. The content, context, platform design, what the screen use replaces, and how a child responds all matter. Time is still useful information, but it does not tell you everything about the quality of a digital experience.
How can I tell if my child’s screen time is healthy?
Look at the whole pattern: what your child is doing online, whether screen use interferes with sleep or daily responsibilities, how easily they can transition away, and how they seem to feel afterward.
What can I do if ending screen time always becomes a fight?
Start by making the endpoint predictable before the device turns on. Give warnings, use natural stopping points when possible, and make sure the boundary is protecting something concrete such as sleep, dinner, or getting out the door. Then watch the pattern over several days rather than judging the plan after one difficult transition.
Should I only let my child use educational apps?
No. Play, creativity, entertainment, and social connection can all have value. A more useful question is whether the digital experience is appropriate for your child and whether it fits into the rest of their life without consistently crowding out things they need.
TL;DR
Healthy screen time is about more than counting minutes. Look at what your child is doing, how the technology is designed, what screen use is replacing, and how your child feels afterward. Protect essentials like sleep and family routines, make stopping points predictable, and look for digital experiences that support creativity, connection, kindness, and confidence rather than engagement for engagement’s sake.
One question to take with you
If you stopped counting minutes for a moment and looked only at what your child’s screen time is giving them—and what it is taking away—what would you want to change first?
Need help making screen-time boundaries work in your actual house?
Poppins coaches can help you build realistic routines, boundaries, and transitions around technology. And if sleep, anxiety, behavior, or another health concern seems to be part of what you are seeing, the Poppins medical team can help you decide what deserves a closer look.


